ICE Modeling
Leverage the power and flexibility of ICE to create geometry based on a set of rules, conditions, and parameters. New ICE procedural modeling offers topology operation creation, particle meshing, custom primitives, and geometry fracturing. UV attributes and certain other data are preserved during edits, helping to eliminate the need for retexturing as changes are made. A single ICE graph can handle interactive edits to huge data sets, such as forests and cities, so you can more easily create and manage extremely high levels of detail
Enhanced Everyday Workflows
Autodesk Softimage 2012 software includes workflow updates and improvements to boost productivity and ease of use. The Texture Editor, Explorer, Schematic View, Scene Layer Manager, Render Tree, Bone Primitive, Reference Models, and Weight Editor have all received attention. For example, Layer Groups have been added to the Explorer and retain their visibility settings when their parent layer is toggled, making it easier to manage complex scenes
Syflex on ICE
Now you can use the power of ICE to achieve greater control and flexibility over Syflex cloth simulations. Take advantage of the flexible, node-based workflow of ICE to create and edit highly realistic cloth effects faster and more easily
Lagoa Multiphysics
Plastic, liquid, soft-body, cloth, and foam-like effects are achievable with new compounds that use the Lagoa Multiphysics framework developed by Lagoa Technologies. With Lagoa, you can more easily create incompressible fluids, as well as inelastic, elastic, and plastic deformations
Stereoscopic Support
Take advantage of the current trend for 3D films with new tools for the creation of stereoscopic 3D renderings. The tools feature an in-viewport stereoscopic viewer offering a range of display modes and a stereoscopic camera rig
Single-step Suites Interoperability
More easily take advantage of the focused toolsets in the Autodesk® Entertainment Creation Suites Premium, with new single-step interoperability between Softimage and Autodesk Maya, Autodesk 3ds Max, and Autodesk® Mudbox™ software. Export Softimage scene elements to Mudbox to intuitively add organic sculpted and painted details. Then, update the scene in Softimage in one simple step. Use the Softimage ICE particle system in your Maya or 3ds Max scene