HTML5 action can now be links to something in VRED, using Python scripts.
The Script Editor has a new dark theme and Fira Code font for a better coding experience.
Hands have been added to VRED to introduce gestures in VR.
An OpenGL X-Ray material shader for hand visualization and technical illustrations was added.
When in the Choose a Color dialog, select a color from within or outside of the app with the Pipette color selector.
Annotations can now be imported, when enabled through in the Project Merge Options section of the Import File(s) dialog.
Activate, create, delete, and reorder environments and environment switches.
Realistic 3D lens flare effects were added. Enhance your rendering and add more immersion and depth to a real-time scene. Select a point or spot light, then select Scene > Light Editor and the Image Processing tab to enable and customize a Lens Flare. Save custom lens flares for future use.
An ACES colorspace option was add to Tonemapping to help reproduce the color shifts that occur when filming a bright light. Select Scene > Camera Editor, then the Perspective node. In the Image Processing tab, under Tonemapping, set Colorspace to ACES.
For VRED Design users, OpenVR HMD and Oculus Rift have been added to View > Display. To enable Multicast Stereo, select Edit > Preferences > Render Options > Visualization Advanced tab > SLI. Set the SLI Mode to Multicast Stereo.
Joint and skinned meshes can be imported using FBX.
3D sound perception has been improved, using head-related transfer functions.
The interpupillary distance for the HTC Vive can now be adjusted, using the knob on the Vive headset. This can be done while in VR.
You can now bring compressed DDS textures into VRED.
Support for importing skeletons and skinning from FBX.
How to load files into VRED has changed, as well as the Import File(s) dialog. File > Add has been replaced with Import Scene Data.
For HTC Vive users, you can now use your tracker to track options in VR.
Import multiple CAD files into VRED in one shot. Select File > Import, select the files, then press the Open button. In Import File(s), all imported CAD files are listed.
Shadows appear as expected when Visible in Reflections is turned Off for objects in the render layer.
Add OpenGL shadow mapping support for point and spherical lights. It can be turned off on a per scene basis, by selecting Visualization > Advanced OpenGL settings > Realtime Shadow or on a per light basis by adjusting shadow intensity.
In the Script Editor, the Find Text dialog (Ctrl+F) now works as expected.
BUG FIX When rolling a camera, by holding the left and right mouse buttons at the same time, in the 3D viewport, the action is smooth.