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System Requirements:
Windows
  • Operating System - 64-bit only Windows 10
    Windows 8.1
    Windows 8
    Windows 7 SP1 (future versions of Houdini will not be supported on Win7)
  • Memory 4 GB required
    8 GB or higher and 64GB strongly recommended for fluid simulations
  • Processor Intel or AMD x64 CPU with SSE 4.2 required. Houdini 17.0 will not run on a system with an instruction set lower than SSE 4.2.

  • Disk Space 2GB required for installation
  • Graphics Cards A GL4.0 compliant graphics card is required. GL3.3 cards will have missing features and lower GL versions will not run Houdini 17 at all.

    4GB VRAM or more is required. Less than this can result in display errors such as blank windows. High DPI displays (4K, 5K) or multiple monitors require a minimum of 4GB.

    Graphics card must support OpenCL version 1.2.

    The OptiX Denoiser requires a Kepler or later Nvidia GPU (K, P, M, V prefixes).

    It is VERY important that you install the latest driver for your graphics card. Failing to do so may result in display issues and/or slow performance:

    * NVidia GeForce GPUs: 390.77 or higher (don't use 376.xx - you'll have slow performance and crashes)
    * NVidia Quadro GPUs: 390.77 or higher
    * AMD: 19.Q3 or higher
    * Intel 10.18.10.3958 or higher.
  • Monitor Minimum resolution: 1920 x 1200 (widescreen).
    4GB VRAM or higher required for dual displays or single displays greater than 1920x1200.
    4GB of VRAM (or higher) required for High DPI displays such as 4K and 5K (3840x2160, 5120x2880)
    Color depth of 32-bit (“true color”) required.
    We recommend you either select sRGB as your color profile or calibrate your monitor to gamma 2.2.
  • GPU Acceleration * On certain graphics cards, Houdini can use the GPU to dramatically increase the performance and speed of your Pyro FX and Fluid simulations.
    * In order to take advantage of this capability, you'll need a GPU capable of supporting OpenCL. Refer to the Supported Graphics Cards page.
    * The amount of VRAM your GPU has access to will limit the size of simulation that you can run on it. 4GB + is ideal for larger simulations.
    * GPU acceleration currently does NOT make use of multiple OpenCL devices (i.e. two or more graphics cards) but this may change at a future date.
SoftSalesNow  /  Product Details
Buy SideFX Houdini FX 17
Houdini FX combines superior performance and physically realistic dynamic simulation tools to VFX artists creating feature films, commercials or video games. With its procedural node-based workflow, Houdini FX lets you create more content faster to reduce timelines and enjoy enhanced flexibility in all your creative tasks.

Houdini is perfect for Visual Effects artists and technical directors with its particle and dynamics environment. Houdini FX includes all the CORE features for a complete toolset that includes tasks such as lighting, animation or procedural modeling.

Billing Cycle

Subscription

$ / month
Subtotal: $
RRP: $
Add to Cart

Supported Systems:

Windows

Included Languages:

English
SKU: SFXHDNFX17
Available: 50+

Features

PYRO FX With Pyro FX , Fire and Smoke simulations look more realistic and are faster and easier to set up. The speed gains in Houdini are significant allowing for more iterations. The ability to simulate using the GPU takes things to a whole new level and advances in volume rendering create an impressive final look.
FLUIDS Create realistic sims using forces such as surface tension, viscosity, and visco-elasticity. Particle fluids can be surfaced at the geometry level to produce high quality splashes while fluild forces are used to create white water effects.
PARTICLE Whether you are creating dust and debris or a flocks of birds, the particle tools in Houdini let you define a clear set of rules using a simple node network made up of sources, forces, attractors and collision objects.
DESTRUCTION FX In Houdini FX, you can use the Bullet Rigid Body solver to create highly complex simulations of large data sets. This solver and Houdini’s own solver work with various forces, constraints and collisions for complete control.
FINITE ELEMENTS The Finite Element solver analyzes the stresses on an object then either bends or breaks it. FEM can also be used for soft body effects with volume preservation. This solver takes the simulation of digital destruction, and gooey slimy objects, to the next level.
VELLUM New VELLUM multi-solver brings FAST cloth to Houdini along with other integrated effects such as hair, soft bodies and grains. The Vellum solver is GPU-accelerated and very easy to set up and iterate.
GRAINS Position-Based Dynamics is a multi-physics environment ideally suited to the creation of wet and dry sand. The VELLUM and PBD solvers can run on the CPU or on the GPU using OpenCL. In addition to sand effects, artists can create solids, sheets or tethers to generate soft body, cloth and wire-like simulations.
CROWDS The crowd tools use artist-friendly shelf tools along with packed agent primitives, a Finite State Machine solver, hardware accelerated display of instanced crowds, controls for crowd layout, rag doll dynamics, steering, collision avoidance, terrain adaptation, motion blending, and look-at targets.

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