Features
Bifrost for Maya
Create physically accurate simulations in a single visual programming environment.
Unreal Live Link for Maya
Stream animation data from Maya to Unreal in real time with the Unreal Live Link for Maya plug-in.
Polygon modeling
Create 3D models using geometry based on vertices, edges, and faces.
Integrated Arnold renderer
Use Arnold Render View to view scene changes in real time, including lighting, materials, and cameras.
USD in Maya
Load and edit large datasets quickly and work directly with data using native tools.
Time editor
Make high-level animation edits with a nondestructive, clip-based nonlinear editor.
NURBS modeling
Construct 3D models from geometric primitives and drawn curves.
Fast playback
Review animations faster and produce fewer playblasts with cached playback in Viewport 2.0.
Graph editor
Create, view, and modify animation curves using a graphical representation of scene animation.
Character setup
Create sophisticated skeletons, IK handles, and deformers for characters that deliver lifelike performances.